Accessibility Audit
An accessibility audit tool for evaluating interactions.
Playgrounds are everywhere, if you are willing to look for them.
Welcome! This is a personal space where I explore and learn by building small, self-contained projects. Each project below is organized into its own folder and is accessible via Github Pages. For information on how I did this, you can read this blog post.
An accessibility audit tool for evaluating interactions.
A play-based card system for finding hidden biases in the design process
A handy constraint card deck for interaction design.
A reference guide for helping students map research to contextual design models
[Work in progress] A visual guide for understanding when to use design research methods along the Design Double Diamond.
A simple tool to generate custom dice.
A storydice variant using emojis, good for brainstorming.
A handy generator for The Thing From The Future for ideation and critique aimed at AI-guided future provocations.
A digital version of the Interaction Context Mapping tool provided to my students, good for understanding how people, technology, and contexts relate to each other to form an interaction.
A simple tool for mapping interactions against human and system behaviours.
A Magic the Gathering attack calculator
[Work in progress] A simple pantry management app using client-side JS and Supabase.
A tool for creating and testing interactive prototypes aimed as companion tool for my students.
[Work in progress] An interactive AI scenario provocation generator, that can yield positive and negative outputs for a given scenario/idea/concept.
An exploration into responsible AI licensing futures made using Twine.
A collection of scripts that I couldn't find a place for but wanted to share.
A thesis on using Object-Oriented Ontology to playfully design for the Internet of Things
A UI forensics tool for learning heuristic evaluation.
A toolkit for usability reporting shared with my students.
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